Zicheng Liu is a partner research manager at Microsoft Cloud& AI Cognitive Service team. He joined Microsoft Research in 1997. He worked on 3D face modeling, face relighting, facial expression synthesis, human action recognition, human computer interaction with large touch displays, and audio signal processing. His current research includes vision-language learning, 3D human body and hand shape reconstruction, dynamic convolution, and action recognition.
Prior to joining Microsoft Research, he worked at Silicon Graphics for two years where where he developed the trimmed NURBS tessellator shipped in both OpenGL and the OpenGL Optimizer.
Zicheng Liu has served in the technical committee for many international conferences. He was a member of the Audio and Electroacoustics Committee of IEEE Signal Processing Society. He is the chair of the Multimedia Systems and Applications Technical Committee of IEEE CAS society. He is a steering committee member of IEEE Transactions on Multimedia. He is the Editor-in-Chief of Journal of Visual Communications and Image Representation, and an associate editor of Machine Vision and Applications. He served as a guest editor of IEEE Transactions on Multimedia, and a guest editor of IEEE Multimedia Magazine. He is an affiliate professor in the department of Electrical Engineering, University of Washington. He was an IEEE distinguished lecturer from 2015-2016. He is a fellow of IEEE.